Basically, if your net worth can afford the build you’re envisioning, there’s no risk of selling off parts and losing the ability to revert back. Those sold items will remain in the shop forever, too. If you bought a mecha part that you don’t eventually like, the game allows you to sell it again for 100 percent of its value. The right build can make a world of difference. However, the game encourages players to experiment with different builds to appropriately tackle a specific battle. To be clear, it’s still possible to win tough fights with weaker builds through sheer skill. Whereas the latter places skill and build on equal footing, Armored Core VI puts the premium on creating the perfect build. Now, I’d argue that Armored Core VI is much more accessible than Elden Ring. Players could have also experimented with stronger builds, rather than endlessly trying with the same kits. The game was still hard, of course, but players, once they hit a wall, had the option of finding other things to do and levelling up. Unlike the punishing Dark Souls series, Elden Ring offered accessibility to players new to the studio’s difficulty spikes. Years since touching the franchise, FromSoftware is back to form with Armored Core VI: Fires of Rubicon.īefore we touch the new mecha game, let’s go back to what made Elden Ring so popular. Now, buoyed by the popularity of last year’s game, the studio is reaching deep into its bag of old franchises and resurrecting Armored Core, a series that hasn’t seen the light of day since the PlayStation 3. Formerly known as a niche developer of incredibly difficult games, the studio is now a household name for the RPG genre. Last year, Elden Ring did wonders for FromSoftware.
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